Multimedia works are created by combining copyrighted media elements such as motion media, music, other sounds, graphics, and text. Educational guidelines for the use of media are being negotiated. Current discussions recommend that you use only small portions of other people's works.
- Motion media: Up to 10% or three minutes, whichever is less.
- Text: Up to 10% or 1,000 words, whichever is less. (The limits on poetry are more restrictive.)
- Music: Up to 10% of an individual copyrighted musical composition, or up to 10% of a copyrighted musical composition embodied on a sound recording. However, no more than 30 seconds may be used without gaining permission from the copyright owner or licensing collective.
- Illustrations and photos: Under the guidelines, "a photograph or illustration may be used in its entirety, but no more than five images by one artist or photographer may be incorporated into any one multimedia program. From a published collective work, not more than 10% or 15 images, whichever is less, may be used."
- Numerical Data Sets: Up to 10% or 2,5000 fields or cell entries, whichever is less.
You may incorporate portions of copyrighted works when creating your own multimedia projects for educational or instructional (not commercial) purposes.
- Students may incorporate "portions" of copyrighted materials for a project in a specific course.
- Students may display their own projects, use them in their portfolio, use the project for a job interview or as supporting materials in an application for school.
- Faculty may use their projects for class assignments, curriculum materials, remote instruction, for conferences, presentations, or workshops, or for their professional portfolio.
- Give attribution to the original source of all copyrighted material used.
- Place a copyright notice on the opening screen of the multimedia program and accompanying print material that "certain materials are included under fair use exemption of the U.S. Copyright Law...and are restricted from further use."
Fair use of the copyrighted materials expires at the end of two years. To use the project again you need to obtain permission.